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Craps- Come

After a point has been produced (not a crap or a natural), anyone can start a game within a game. The terms are the same as Pass bets, except the shooter's next roll is considered as the come-out. If the shooter craps by rolling a 7, the come bettor wins as though the shooter had tossed a natural. If an 11 is rolled, the come bettor wins as well. If the shooter rolls a 2, 3, or 12, the come bettor loses. If the shooter produces a point, that becomes the come bettor's point. The dealer will move the bettor's ships from the come section to the number which is their point. The percentage at this point is the same as pass, except you may not withdraw.

Don't come is to come as Don't Pass is to Pass. You can lay bets at any time and withdraw after any throw of the dice, although withdrawing is not advisable since the odds are with you after the first throw.


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